Hot off the heels of 2017's Absolver, Sloclap's Sifu is a kung-fu action rogue-like where each death ages the protagonist. Building on its previous martial arts game, Sifu features a combat system that could rival a Jet Li film.
But Sifu isn't solely an action story. It's also a revenge thriller and mystery. The nameless protagonist is not only hunting his father's killers, but he's also trying to figure out why he was murdered. Sloclap already confirmed that players will have to run through Sifu multiple times to fully understand it.
Sifu's Elegant Combat System Could Inspire Imitators
With this kind of structure, trophies and achievements aren't just for bragging rights, but useful tools in their own right. Until the player gets the platinum, there's always something more to do or discover. Note that some of the later achievements are normally hidden, and some players might consider them spoilers.
When played normally, Sifu isn't the longest game. While it won't be completed in an afternoon, it also won't be an epic journey lasting hundreds of hours. That being said, fully completing the game will probably take much longer, possibly multiplying the player's time investment.
This is partially due to the sheer amount of trophies, a whopping 43, and partially because Sifu won't have difficulty options at launch. Players will just have to put their nose to the grindstone to finish the more difficult challenges, like the punishingly strict «Prodigal Child» trophy, which barely allows for any deaths, or the «Kill Nil» achievement, which allows for none.
There's currently no stated time frame for when difficulty settings will be patched in. The game's executive producer, Pierre Tano, spoke about them more as a hypothetical than a
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