Palworld revealed its early access roadmap yesterday, confirming that PvP is in the works. But there's a hitch. As players on the game's subreddit pointed out, there's already an item in the files that has "a low chance of success" at capturing another person's Pal. That means that when PvP arrives, battles could "devolve into stealing Pals back and forth".
Fans are already calling on developer Pocketpair to remove the feature, not just because it will mean losing your Pals to enemy players, but because "you can just spam that sphere to take Pals out of the equation, even if you don't capture them".
This is an unbelievably bad idea. If I spend several hours breeding the perfect Pal and then it gets yoinked by someone, I would just uninstall.
The item in question is a Radar Sphere. You can't get it yet, but dataminers found it in the files and even hacked them into the game. They're likely being saved for PvP since stealing your friends' Pals in a cooperative world wouldn't make much sense, but we do have some info on how they'll be acquired if and when they're implemented - they will cost 5,500 gold. Currently, there are no crafting materials attached, so this may be an item that can only be bought, or it could just be unfinished.
While some are calling for the item to be outright gutted from the game's files, never to see the light of day, some have their own ideas for how it could be balanced. "Make it so that using one of these flags you as a 'Pal Stealer' and anyone can freely capture your Pals with normal spheres for a set amount of time afterwards," Psychological_Bad895 suggested. "Similar to how MMORPGs flag you as a 'Player Killer' and give you steep penalties on death."
The PvP in question is Rust-like, with players raiding each other's bases and getting into fights in the open world, but Pocketpair is also developing a Pal Arena mode for more contained PvP fights.
Instead of stealing Pals, one fan put forward an idea for a sphere that would briefly knock
Read more on thegamer.com