When Cassidy pops his Deadeye ultimate, starts glowing orange, and yells «It's high noon,» my seven years of experience playing Overwatch tell me to run for my life. But, according to Overwatch 2 scientist Marblr, the cowboy's ult isn't as threatening as it might seem.
Marblr breaks down several glaring problems with Cassidy's ultimate in their latest video: Cassidy's ult is supposed to lock onto targets (indicated by a closing red circle and skull) and fire at all of them when you pull the trigger. Walls and shields can block your bullets, but if enemies are out in the open, they're supposed to get hit. And yet sometimes, Cassidy misses.
For a long time, nobody could explain why Cassidy's ult sometimes fails to hit enemies who definitely should've been toast. There are plenty of videos out there of Mercy inexplicably parrying a Deadeye shot without taking any damage and other heroes living through the ultimate despite being in clear line-of-sight of Cassidy.
Marblr spent two weeks testing Cassidy's ult with Overwatch's included workshop tools and found that hero models and latency are the primary culprits for Cassidy's shaky aim.
Apparently, Cassidy's ult checks if enemies are in his line-of-sight by looking for «hardpoints,» or specific points on a character model placed by the developers. Deadeye looks for two hardpoints on their chest and then one on their lower half to confirm a target is exposed enough to lock on. The problem comes from the fact that, when Cassidy shoots, the bullet always travels to a hardpoint on the chest, not the head, legs, or arms.
All of this means that it's possible to successfully lock onto an enemy in your vision and miss because the hardpoint on their chest is blocked by an object. With
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