If your Overwatch 2 competitive career feels like it’s stuck in a bit of a Bronze rut, you may not be completely at fault. Blizzard says that changes it made to how Overwatch 2 rankings work has led to more players in the lower tiers of its multiplayer game than intended, although it’s also seen more than ever rise to the upper echelons of Overwatch 2 competitive.
Blizzard says in its latest blog that three major factors are the most important when determining adjustments to your MMR (matchmaking rating, an internal record of where the game thinks you should be). These are: your skill rating compared to that of your opponents’; how long you’ve been playing Overwatch; and how frequently you play the competitive mode you’re currently queuing for.
Ideally, the average MMR of both teams should be as close as possible, but the realities of matchmaking combined with a desire to keep queue times down means this range sometimes gets stretched – something the team has played around with a lot since the launch of Overwatch 2. New players obviously have less data on their abilities, which is why they’ll see their rating and rank division change more dramatically than experienced veterans.
The third of the factors is the one Blizzard brings up in particular, because Overwatch 2 will lower your MMR if you’re inactive, although it’ll also ramp up the uncertainty rating to give you a chance to more rapidly return to your previous rank if you come back and perform at similar skill levels to before. However, this also means if you’re quite rusty upon your return you’ll actually lose MMR at a more rapid rate than normal.
Blizzard says, “Going into season five, we’ve been seeing that there are more players in Grandmaster than in the past.”
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