Nexon's looter-shooter, launched earlier this month and sees players fighting for humanity with an array of unique abilities. The free-to-play title can be played in both solo and co-op, which should provide players with the chance to show off their own unique character designs, as is often the case in many other multiplayer games. However, one major customization feature seems to currently be broken.
gives players the chance to paint their armor with a specific color set. Each item of armor has its own potential for colorization, with different areas that can be colored differently to add some variety. It should be noted that the paints are then locked to that item, and can't be used on another item unless players purchase it again. The colors painted on an item can be removed or rearranged on that specific item, however, but they can not be transferred to a different piece of clothing. This also means that if a player equips a color for their body armor, they can't use that same color on their mask, creating a mismatch unless they spend money on buying another copy of the color.
Currently, the only option players have is to buy the colors they want for 25 Caliber each. The smallest bundle of Caliber available is 250 Caliber, which costs roughly $5. The highest bundle contains 5,750 Caliber and costs $99.99.
The First Descendant introduces players to a unique roster of playable Descendants that fill the power fantasy urge many will be looking for.
Redditor MrSiippyfist took to the r/TheFirstDescendant subreddit to share a comparison photo between how the paint looks for their mask in the customization screen and how it looks in the game, stating that they don't even look remotely similar. Notably, the customization screen's version is a darker metallic color that makes the glowing red eyes pop and look more menacing, while the in-game version looks almost entirely white.
Most of the comments beneath the post agree that the in-game models don't seem to be
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