has a lot to live up to. Not only must be able to live up to the critical and commercial success that the original achieved, but the game will be a crucial moment for developer Team Cherry to prove it can continue to deliver the same incredible, mesmerizing gameplay experience that it demonstrated with its debut title. Thankfully, the few trailers and previews shown of during its long development have been very promising, and anticipation for the indie game has only continued to grow.
Since its initial reveal in 2019, Team Cherry has repeatedly demonstrated the level of ambition and creativity that's being put into. From the wealth of new enemy encounters, to the more acrobatic, versatile moveset of protagonist Hornet, intends to expand on 's gameplay and presentation in exciting and ambitious ways. That being said, one confirmed change to could result in the game losing one of the original 's best attributes.
One of 's biggest changes compared to its predecessor will be the game's number of available save points, which take the form of benches. In an interview with in 2020 (via Reddit user oneofthejoneses28), designer Ari Gibson confirmed that the development team had included "" for the game. To put this into perspective, the original had a grand total of 51 benches, meaning that will be almost doubling that number.
Over five years after Hollow Knight: Silksong was announced, I think it's time to stop building up the expectations around its eventual release.
's higher number of benches will certainly be a helpful boost for players as they traverse through the game's world. Benches in were not only save points for the game, but they allowed for health to be regained, while also granting the player the ability to swap out charms, which gave various different boosts to the Knight. And, with the benches serving a similar purpose in with Hornet's variety of tools, the higher number of benches will grant the player more flexibility in how they want to approach
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