The NVIDIA DLSS 3 plugin for Unreal Engine 5.2 is now publically available for download. The plugin includes DLSS Frame Generation, DLSS Super Resolution, Reflex, Deep Learning Anti-Aliasing (DLAA), and NVIDIA Image Scaling (NIS).
Do note that the NVIDIA DLSS 3 plugin only enables Frame Generation when using Unreal Engine 5.2. To use Frame Generation with earlier Unreal Engine versions, such as 5.1, 5.0, or 4.27, you will need to download the source code for those versions and modify it with a small patch. More information about this process is included in the Quick Start PDF file included with the DLSS 3 plugin.
Nick Penwarden, Vice President of Engineering at Epic Games, stated:
NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 plugin will offer developers a great choice for increased quality and performance of their games.
DLSS Frame Generation compatibility will vary depending on the Unreal Engine modes as detailed below:
To verify that the NVIDIA DLSS 3 plugin is correctly running Frame Generation in your Unreal Engine 5.2, enable the Load Debut Overlay option in Project Settings\NVIDIA Streamline plugin preferences. In the same settings tab, users can activate the Allow OTA Update option to let DLSS AI algorithms be updated over-the-air.
The NVIDIA DLSS 3 plugin includes a newer version of Reflex, so NVIDIA recommends disabling the older one available directly in Unreal Engine. Moreover, the NVIDIA DLSS 3 plugin can cause problems with VSYNC, so users should disable it in their application through the specific console command.
The public availability of NVIDIA DLSS 3 plugin for Unreal Engine 5.2 should increase the ease of integration for game developers. For more
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