AI-generation has been making huge leaps and bounds in recent years, from prompt-based image generation through to recent developments in fully AI-generated video. When it comes to our games though, most of the AI innovation has been limited to things like upscaling existing content.
That might be about to change in the next decade, however, if Jensen Huang's latest predictions turn out to be correct, as the Nvidia head-honcho reckons we may be less than 10 years away from fully AI-generated games.
Huang held a Q&A session at the Nvidia GPU Technology Conference (GTC) this week, after knocking the attendees for six with an earlier reveal of the latest Blackwell AI chips. Not content to rest on his laurels, he also provided us with an intriguing glimpse into his predictions for the future of AI-generation in gaming in an interview with Tom's Hardware. When asked as to how close we are to a world where every pixel is generated in real-time, and what his vision is for gaming in that space, he responded:
«I think it's less than ten years away… in five years from now, you're probably right in the middle where everything is changing in real-time, and everybody's going, 'Oh, look at that, this is happening.' And so you've just got to decide, are we two years into it, into that ten years? Probably, we're probably already two years into it. And so I would say that within the next five to ten years, somewhere in between, it's largely the case.»
Well, that makes things clear then. However, activating my CEO translation device reveals that it looks like Jensen thinks that within five to ten years we may well see AI-generation capable of creating games in their own right, on a pixel-by-pixel basis.
It's sometimes tempting to think of the way our machines seem to «create» games currently as «generation», but in reality we are merely witnessing the graphical output of a rendering and rasterization process. AI-generated games would be a different process entirely, and likely an
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