When Sony recently announced plans to bring PSVR2 to PC. It got me excited for PC VR because of it's excellent capabilities and since the Reverb G2 in 2020 there hasn't been a similarly equipped tethered headset at that price point of under $600.
The challenge is the PSVR2 uses Display Port alt mode over USB-C with a requirement of 12V power and a minimum of 15 watt (12V/1.25A) or 18 watt (12V/1.5A).
Virtual Link was supposed to make it easier for people to connect VR headsets but sadly that standard never took off.
We have other standards like Thunderbolt 3/4, but these normally direct display output via the integrated graphics. Although there are some manufacturer motherboards that allow you to change this via the motherboard, it is not a BIOS feature that is available on all devices.
Then there are USB-C display ports that can do display output but are not up to 12V so an external power source would still be needed with active bidirectional adapters anyway.
I wanted to post this on the official PlayStation forum, that appears to have been decommissioned a few years ago.
Here is my idea for a bidirectional active adapter / breakout box for the PSVR2 customised for PC VR.
** PSVR2 Processor Unit for PC VR (active adapter/hub) **
The potential Processor Unit would be a refined version of the original adapter for PS VR, tailored for PC VR applications. It would be designed to seamlessly integrate the PS VR2 with PCs and monitors, streamlining Display Port connections while facilitating features like Social Screen TV output, advanced 3D audio, and the immersive Cinematic mode.
** Limitations with PC **
** Active Adapter solution for wider compatibility **
In addition to supporting USB-C alt mode devices and Virtual Link devices. Compatibility can be extended.
In the PC VR space adapters are already widely used, for example the Reverb G2, Varjo Aero that combine HDMI / Display Port and USB-A 3.0+ input into USB-C output with additional power to use the device.
This is
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