Herbalism is the first Profession to undergo tweaking in The War Within, introducing a new farm-based minigame as well as changing how some pre-existing mechanics like Seeds work. While generally following the same framework as it did in Dragonflight, Herbalists will see some new bonuses and effects in their Specialization trees, as well as have the chance to find all-new Herb Nodes out in the wild!
Overall, Herbalists have an almost identical Specialization tree design to Dragonflight. Keeping both the Bountiful Harvests and Botany trees as a whole, the Mastering the Elements Specialization has been renamed to Overloading the Underground, but functions in much the same way.
Many individual nodes have had their specifics tweaked, but the overall archetype is the same. For instance, the Bountiful Harvest Specialization focuses on providing bonuses to specific Herbs found in The War Within (Mycobloom, Arathor's Spear, Blessing Blossom, Luredrop, and Orbinid), while Overloading the Underground provides a new version of the Overload Elemental Herb ability and helps remove harmful effects from special Herbs such as Irradiated and Sporefused variants.
From left to right: Normal Mycobloom, Crystallized Mycobloom, and Irradiated Mycobloom.
The Botany Specialization, however, has undergone some changes. In Dragonflight, this Specialization purely provided Finesse, Deftness, and Perception, which, while useful, wasn't very fun in the long run. Some of the secondary perks were the ability to gather seeds such as Agitated Roused Seedling, but overall, many Herbalists chose the other two Specializations first, leaving Botany to collect the last of the needed Knowledge Points.
In The War Within, however, the two secondary nodes in Botany have been slightly reworked. One now focuses on various Seeds found throughout the new zones (Verdant Seed, Sporefused Verdant