Multiversus game director Tony Huynh says he knows the forthcoming end of development is «painful for everyone,» players and developers alike, but while it's okay to express anger and frustration, «threats to harm» members of the development team are not.
«Hey all, I wanted to say a few words as I reflect on the recently announced news about Multiversus,» Huynh wrote on X. «While I'm sad about the outcome, I will forever be grateful for the opportunity given to us by Warner Bros. Games and to each and every developer on the Player First Games and WB Games teams. Also to every IP holder thank you for entrusting us with your babies, we hope we made the characters true to themselves and felt authentic to your fans. I couldn’t be prouder of the work the PFG team did. Their endless creativity and passion never ceased to inspire and amaze me.»
The end of Multiversus was announced last week: The upcoming fifth season will be its last, and while the game will continue to be playable offline «for the foreseeable future,» online play will be gone on May 30. It's a sad and disappointing end to a game that showed tremendous potential and attracted millions of players when it kicked off in 2022, but then in March 2023 Warner announced it was just an "open beta," and then took it offline a few months later.
It took almost a year for Multiversus to come back in full release, and the enthusiasm just wasn't there anymore. Things began to look grim in November 2024, when Warner Bros—which had acquired Multiversus developer Player First Games just four months prior—pinned the blame on Multiversus for a $100 million writedown in its game business, which came on top of a $200 million hit just a few months earlier driven primarily by the failure of Suicide Squad: Kill the Justice League.
The end of any game sucks, but the Multiversus situation was especially egregious because it left owners of the $100 Founders Pack stuck with premium currency meant to purchase new characters that will
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