Blizzard has announced that they will be increasing leveling difficulty tomorrow (August 28th) with it being most noticeable at level 70.
More Details (Aug 28th)
Edit #1 (August 28th: 10:00 AM PDT): Blizzard has provided more details on the increased leveling difficulty, noting that the overall impact on leveling time should be minimal.
We want to provide additional details on today's leveling changes and balance fixes to group content.
• Changes aim to make the difficulty curve more gradual — enemy strength will actually increase by less per level in the mid-to-high 70s than it used to
• Players coming in with DF endgame gear should still feel overpowered at Level 70
• Players coming in with basic leveling gear from DF (ilvl 300s) should find leveling manageable and get powerful gear quickly
• Combat at 78 and up will be completely unchanged from how it has been
We'll be keeping an eye on the changes to ensure that the overall impact on leveling time is minimal.
Original Post
Best Hero Talents & Talent Builds for Leveling
As players have jumped into The War Within and begun leveling up, we’ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new expansion, but the values we’ve been seeing are extreme, often not even allowing time for normal combat rotations. This disparity also caused mixed-level groups to experience skewed results, with lower-level players contributing drastically more than level 80s. Tomorrow, Wednesday, August 28, we’re going to apply hotfixes to the game to address this.
The hotfixes will adjust the scaling of enemies in War Within leveling content to increase the power of lower-level enemies, bringing the duration of combat more in line with expected WoW behavior. These changes will be
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