The highly anticipated DLC, Monster Hunter Rise: Sunbreak is finally live, and players are loving the content that the Master Rank expansion comes with.
Monster Hunter Rise: Sunbreak is a welcome challenge over the base game. Many in the community feel that it is one of the best expansions to have ever hit the franchise, as it irons out almost all of the inconsistencies of the base game.
With a lot going on in Sunbreak, from new Elder Dragons and Decorations to unique armor passives and switch skills, there are a great number of things to take in. Players spend hours creating their late-game build, maxing out their utility and DPS numbers to make the late-game grind that much easier.
Rare monster parts are needed to create some of the more powerful weapons and sets in the game. Hence, players wonder whether capturing monsters or slaying them is the best way to get the parts that they are searching for.
Today’s guide will go over this conundrum and talk about “killing vs capturing” in Monster Hunter Rise: Sunbreak.
Unlike in Monster Hunter World and Iceborne, the killing and capturing mechanism in Rise works a bit differently. Where in the previous franchise entry, capturing a monster meant more monster materials, that certainly is not the case when it comes to Rise and Sunbreak.
Monster Hunter World allows players to get their hands on additional monster loot when they capture it, instead of straight-up killing it. Thus, they have a higher probability of gaining rare monster parts when trapping and sleep-bombing the monster instead of killing them where they stand.
In Monster Hunter Rise and Sunbreak, however, the mechanism works differently as the number of monster parts they reward the players are more or less the same. The
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