Although each game is distinct enough in its own right, it’s clear FromSoftware routinely revisits old ideas, repackages them, and improves upon them. Sometimes, this is most obvious in boss fights. The general design of Elden Ring’s Malenia and Bloodborne’s Lady Maria boss fights, for example, are incredibly similar.
However, it seems this could have been the case too for Rennala. New evidence has surfaced that suggests Elden Ring’s Rennala boss fight is something FromSoftware could have cut from Dark Souls 3 – namely from a boss fight with Rosaria.
Elden Ring Player Beats Game With Piano
This was pointed out by FromSoftware-oriented YouTuber Zullie the Witch, who at first points out the similarities in Rennala and Rosaria’s design. For example, both are focused on rebirth (even though it goes wrong), both naturally take up a nurturing position for their “children,” and their children are all grub-like manifestations capable of magic. Each arena, even, has cradles hanging from the roof, so it’s clear their general designs line up well.
What really sells it is data mining confirms that Rosaria’s boss fight was cut from the game, although likely early on in the conceptual phases. To support this is how FromSoftware uses the 5000-range character IDs exclusively for boss fights, and as pointed out by Zullie, this holds true dating all the way back toDemon’s Souls. The only two 5000-range NPCs without a boss fight include the Fire Witch, which Zullie states was replaced by Pontiff, and Rosaria. With the similarity of their designs, Rosaria’s character ID, and the other odds and ends in Dark Souls 3 and Elden Ring, it seems highly likely that Rosaria was eventually a boss fight style revisited in Elden Ring with Rennala.
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