Overwatch 2 is adding plenty of new features and tweaks to ensure that the sequel stands out from the original title. Along with creating a new team dynamic and adding new heroes, the most noticeable new addition is the Push game mode. The first game rarely added new core game modes, as it had found a groove with its main objective-based modes for competitive play, but Overwatch 2’s goal is to continue to grow the hero-shooter.
The Push game mode was made specifically for Overwatch 2, so it has been molded around the more aggressive and fast-paced gameplay. With smaller team sizes, the matches in Overwatch 2 are intended to be full of action and quick, high-octane combat, and the new Push mode encompasses all of those ideas.
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The concept behind Push is simple and not unlike other game modes in Overwatch 2. There is a single objective, which is a sentient robot, that teams must stay near in order to walk the robot to the enemy’s side of the map. Teams fight for control of the objective and must maintain control as they move with the robot onto the enemy’s side of the map. Each map is not necessarily large, but there are turns in the path that slow progress as well as checkpoints that allow a team to recall the objective if they lose but then regain control.
Essentially, Push is like the already established Escort mode, but with no Attacking or Defending teams. Both sides must stay on the attack in order to keep control and move the objective, which removes the one-sidedness that often comes with other game modes. The straightforward approach to Push also eliminates the need for a second round, as both teams have an equal opportunity to move the objective and win the match.
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