Metal Gear Solid Delta: Snake Eater‘s difficulty will change based on whether players use the game’s new third-person visual perspective or the original, fixed perspective.
In an interview with Famitsu (translated by VGC), creative producer Yuji Korekado said, “We had originally planned to make it possible to switch between the two viewpoints at any time during gameplay, but we decided against it.”
When asked why this was the case, Korekado replied, “The difficulty level changes drastically depending on the viewpoint. The ‘New Style’ has a wider, more linear field of view, and you can shoot your gun while moving, so the difficulty level was lower than we had expected.
“However, if we adjusted it to match the ‘New Style’, the ‘Legacy Style’ would become too difficult, so we decided to split the play style in two. The ‘Legacy Style’ is close to the difficulty level of the original version, and we are adjusting the ‘New Style’ from scratch.”
Metal Gear Solid Delta: Snake Eater’s modern perspective makes the game, which was originally released on the PlayStation 2, play more like Metal Gear Solid 5: The Phantom Pain, rather than the zoomed-out perspective of the original Metal Gear Solid 3 release.
VGC recently got the chance to play Metal Gear Solid Delta: Snake Eater, Konami‘sremake of the third game.
“This is a 20-year-old game,” Okamura told VGC. “So when we decided to bring to modern platforms, we didn’t want to make it feel like an old game.
“We did refine a lot of things to make sure that for those who didn’t play the original, it still feels like a game that came out in this day and age.”
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