The final new card release of the Marvel Snap Spider-Versus season is none other than Spider-Man 2099. The Spidey of the future gives some serious firepower to the Move archetype, but is it enough to justify its cost of 3000 Collector's Tokens? To find out, we’re going to break down what the Spider-Man 2099 card does, explore what strategies best suit it, and what decks it can be used in.
Just like last week’s Spider-Ham card (that we highly recommend), Spider-Man 2099 is starting out in Series 4 instead of Series 5 and will cost 3000 Tokens. This is part of Marvel Snap’s efforts to make new cards more accessible to players upon release.
Miguel O’Hara became a very different kind of Spider-Man after his sabotaged Alchemax science experiment miraculously granted him the usual suite of spider-powers but also a pair of vampire-like fangs that allow him to bite and paralyze foes with spider venom. As a more aggressive kind of Spider-Man (as audiences saw in the recent movie, Spider-Man: Across the Spider-Verse), it’s fitting that he has a very aggressive and very destructive effect.
The Spider-Man 2099 card costs four Energy, has six Power, and features the ability, “The first time this moves to a location, destroy an enemy card there.” Destroying an opponent’s card can be a seriously impactful ability, given the right situation. If, for example, he moves to a location where your opponent only has a single high-powered card such as Devil Dinosaur or Evolved Hulk, he can win the location single-handedly. Then again, because the card he destroys at his new location is chosen at random, he’s far less effective on locations with multiple units. If your luck is bad, then he’ll only remove a small unit, like Spider-Ham or Korg.
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