Marvel’s Spider-Man 2 has a lot going on, whether it’s the new villains like Kraven, the world map being roughly twice as larger as previous games, or freely switching between Miles and Peter. However, the Symbiote suit is the other big headliner, granting Peter new abilities while altering his personality.
Speaking to IGN, director Ryan Smith shined a bit more light on the Symbiote suit and how its gameplay is all about “power and transformation.” “What really powerful moves can we imagine? How can we imagine them working with the Symbiote tentacles and changing the gameplay feel.”
Two examples include the Symbiote punch, which can ” impact a single target [and] stick them to walls.” The Symbiote strike, meanwhile, launches a crowd of enemies into the air. “And so, that’s something that lets you shift gears in Spider-Man combat… It’s something we didn’t have before that we could bring with the Symbiote.”
Creative director Bryan Intihar is also aware of how expectations are for the Symbiote. “We understand that the expectations for the Symbiote are high and we wanted it to feel different than what you would normally see. Peter and Miles, so much of their move sets are based on fluidity, speed, acrobatic, and the Symbiote is power, is strength, aggression, and I think we wanted to make sure that from a gameplay standpoint that was represented.”
There are “much more aggressive and borderline brutal” finishers that Peter can execute. Don’t think the suit is too powerful, though – Insomniac is balancing around the power fantasy, but the game won’t “feel like a cakewalk.”
In Marvel’s Spider-Man, the Symbiote was spotted in connection with a different character. What is its impact on the sequel’s story? Intihar said, “We try
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