Spider-Man 2 devs have listened to criticism of the first game, particularly in how it represented cops. In a new interview, a dev makes it clear that the team is aware that the first Spider-Man game on PS4 had been labelled as "copaganda" as soon as it launched, although said this "wasn't [their] intention".
This comes just before Spider-Man 2 is set to launch later this year, suggesting that Insomniac Games has reassessed how it depicts cops in-game for the sequel. This could mean that we'll spend less time web-slinging around New York helping out the police and more time assisting ordinary citizens, bringing Spidey back to his roots as a working-class hero.
Related: The Copaganda In Marvel's Spider-Man Is A Symptom Of Its Neoliberal Attitude
"You know, obviously that wasn't our intent," says Spider-Man 2 creative director Bryan Intihar, speaking with Eurogamer about the first games depiction of the police. "I think, just going forward, we think about things."
Better yet, he also says that, unlike the first game, we won't have to help the cops spy on citizens to un-fog the map. While there will be something players have to do to make the map visible, Intihar says it will be different from the surveillance towers. So that hopefully means we'll be putting the neighbourhood back in friendly neighbourhood Spider-Man.
Insomniac's take on the web-slinger is far from the first to be accused of forgetting his working-class roots. While immensely popular, the MCU's Spidey has been criticised for being paired up with Tony Stark so much in many of his appearances, given that he's exactly the kind of billionaire Peter Parker would usually be fighting against. Even if Tony uses his wealth for good, many saw Peter's adoration of
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