It’s no secret that Marvel’s Avengers has struggled to connect with gaming audiences, and one of the game’s support developers has recently apologized for its difficult production process. From minor complaints about Captain America’s costume to larger concerns about Marvel’s Avengers’ microtransactions and pay-to-win consumable items, Crystal Dynamics’ team-based superhero action title has faced an uphill battle to reach the critical acclaim of past comic-based games like Marvel’s Spider-Man and the Batman: Arkham series.
This string of bad publicity and disappointing sales figures eventually culminated with the announcement that Marvel’s Avengers will no longer receive any new content following the planned Update 2.8 in March — and that all official support for the game will end in September. Marvel’s Avengers will also be de-listed from all digital outlets. As a consolation for those who have already invested time and money into Marvel’s Avengers, all of the game’s previously released content will be available for free after March 31, and players will still be able to access its servers for the foreseeable future.
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Former Virtuoscreative director Virtosu Cezar seems to be well aware of the many challenges the troubled live-service Marvel's Avengers has faced since its inception and has recently apologized for how the game has turned out in the latest issue of Edge Magazine. While Cezar didn’t get into much specific detail, he noted that a “challenging production” resulted in Marvel’s Avengers not reaching the heights that his team was aiming for when it was first released in 2020.
Virtosu Cezar worked on Marvel’s Avengers under Virtuos, a
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