currently has a challenge to trigger Spider-Man's Spider-Tracers, but how can this be done most effectively? Spider-Man has one of the highest skill ceilings of all DPS characters. He combines extreme movement, high damage, and light sustainably to become a major problem to enemy teams. However, the flip side is that an inexperienced Spider-Man can easily be shut down and become a burden to their team.
Dive characterscan be exceptionally strong when played properly and together. Other options like 's Magik, Black Panther, and Psylocke can be the bane of teams that can't properly counter them. In this regard, characters like Namor and Scarlet Witch are popular options to slow down dive heroes.
Spider-Tracers are a combo starter for Spider-Man's other abilities, starting with his alternate fire, Web Clusters.This shoots out a small batch of webbing that does 40 damage and inflicts the Spider Tracer icon on the hit enemy. The tracer will stick around for a few seconds before reapplying, and Web Clusters recharge one every three seconds.
These tracers can be triggered using two of Spider-Man's other abilities, Get Over Here! and Amazing Combo. The former usually pulls a target to Spider-Man, but if the target has a tracer, it will trigger it and pull Spider-Man to the target. As for the latter, Amazing Combo performs a powerful uppercut, dealing 55 damage, but with a Spider-Tracer, it will be triggered and empowered to 95 damage.
Mobility with Spider-Man is tricky but powerful. There are a few settings that can be tuned to make things easier. The most important one is turning off the Automatic Swing. This stops the game from picking what it thinks is the "" spot to swing from and allows the user to pick the spot. This makes the swing more responsive and allows for angles that would be impossible to create.
This feature also allows you to utilize the new Spider-Man bunny hop technique. To accomplish this,jump, shoot a web swing on the floor in the distance in front of
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