One of the most important decisions you'll make in any Soulslike is what to go with for your starting class. Ultimately, you'll be able to adjust your character to whatever build you want by levelling up your stats, but your starting class affects your playstyle where it often matters most: Right at the beginning of the game. It determines your starting stats, the weapon you'll likely use for the first few hours, the type of armor you'll wear, what kind of magic you'll wield, and what items you'll start the game with.
It's the kind of decision you'll want to make an informed choice about, so to that end, we asked Hexworks themselves to breakdown the starting classes of Lords of the Fallen and give some recommendations as to what classes might fit a particular player's style.
A ranged archetype with two types of arrows at their disposal. While no slouch in melee range, the Blackfeather's best strategy is to begin combat from afar, aiming manually and landing headshots for critical damage. If the Ranger does get into a close ranged scrap, once the enemy disengages, they can let loose with specialized arrows to trigger debuffs or elemental damage before getting back in and finishing them off with their axe.
Starting Gear:
Axe, Bow, Oak Arrows, Poison Arrows, Light Shield, Medium Armor
Stats to Focus:
Agility is the primary stat for the Ranger as it synergizes with the bow's damage. As such, leaning toward more Agility based weapons is the most efficient strategy stats wise. There's little need to scale into elemental magic as the arrows have elemental types. Raising Vitality for extra HP is always a fine idea, especially early game.
Note from the Developer:
Picking up targets from afar on the move, landing headshots in
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