One of the key elements of any good soulslike is good enemy design. Imagine Demon's Souls without the Mind Flayers, Bloodborne without the vicious werewolves that roam the streets of Yhanam, Dark Souls without those wheel skeletons... I actually I did imagine that last one, and that actually sounds kind of nice. The point is, imposing beasties and nasties are at the heart of this genre, and Lords of the Fallen is full of horrific denizes that reside in both Axiom and Umbral. Wanna see? Look no further than down below as we break down a handful of enemies that you'll be facing up against in Lords of the Fallen.
Laymen of the order, the next step for most pilgrims if they are successful in their efforts to join the Hallowed Sentinels. Although still yet to fully prove themselves and be invested with further Radiant power, they are decently armoured and employ a mace in combat, and most importantly are given a holy symbol to affix to their war garb. The basic melee unit of the Hallowed Sentinels, cannon fodder sitting at the vanguard.
Wretches who are actually pilgrims found sinful in the eyes of the Hallowed Sentinels, their faces now hidden behind upside-down metal masks, chains dangling from their limbs. The mask signifies that they are currently undesirable, unworthy of the monastic fold. They are mostly harmless and beg for forgiveness, needing to atone for their sins with suffering, some quite keen for a worthy death by the sword.
Avowed who are keener of eye and steadier of hand, they employ crossbows and serve as very effective support to the indomitable melee champions of the order. Their head dress and garb hint of the disdain the Order have for their cowardly tactics, however useful as they may be.
Some of these
Read more on ign.com