Doom is iconic for thousands of reasons. Between the blood and metal level design, expansive, great-feeling arsenal, and always fun-to-kill demons, it’s clear why Doom 1993 remains the greatest and most influential of all classic FPS games. But one thing stands out above all – the speed. Other shooters might be quick, and demand a lot of motion, but rarely are they ‘Doom fast,’ able to find that immensely sweet spot between balletic motion and perpetual, bullet-churning offense. Enter Forgive Me Father 2, a new boomer shooter, built in Unreal Engine 5, that mixes the Lovecraftian world and special abilities of Dishonored with Doom’s pitch-perfect blend of dancing and destroying. Blood, Quake, Half-Life, and the other monoliths of the ‘90s are strong here, but there are also shades of Borderlands, BioShock, and XIII. This is, by any measure, an FPS for FPS fanatics.
Released by Byte Barrel in 2022, the original Forgive Me Father casts you as either ‘The Journalist’ or ‘The Priest’ as you obliterate waves of cosmic horror enemies throughout an Innsmouth-inspired linear world. With the sequel, things are different. Between each level, you return to a small hub where you can customize loadouts and skills, and shoot the breeze with a few fan-favorite characters. The narrative is branching, and there are multiple endings. A boomer shooter in spirit, Forgive Me Father 2 is nevertheless an ultra-modern FPS, built on the latest version of Unreal.
“UE5 lets you make better games more easily,” Byte Barrel CEO Ernest Krystian tells PCGamesN. “Sometimes it’s maybe too big! Some developers might choose different engines because of that. But for us it fits perfectly. We started developing on Unity, but moved to Unreal because it
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