Hexworks’ Lords of the Fallen is officially PS5 Pro-ready, just in time for launch. However, Version 1.6 offers many more features, revamps and improvements. The ever-annoying mob density has been fine-tuned in some encounters, while ranged enemies should attack from more fair distances.
Those facing trouble when platforming in Pilgrim’s Perch can look forward to better indicators while PvP has received balance adjustments for spells and magic-infused arms. PvE remains unchanged, though. Soulflay and Syphoning now have tutorial spots in Redcopse for a less stressful learning environment. The Lightreaper is also gone from the tutorial area, though he’s still present in New Game Plus.
If that wasn’t enough, the enemy spawn curve has been paced better in Umbral, and players have more time to explore the realm before the Scarlet Shadow gives chase. PC players can also look forward to “performance enhancements” in the more “graphically demanding areas.”
Check out all of the changes below. Lords of the Fallen is available for Xbox Series X/S, PS5, and PC. Check out our review here.
Version 1.6 Notes
Gameplay Improvements
We’ve implemented further gameplay adjustments informed by community feedback and extensive playtesting. It’s rewarding to see our Steam ‘Recent Review’ score rising, reflecting the positive impact of these ongoing improvements, and we’re committed to continuing this journey with your valuable input.
Highlights include:
Enhanced Tutorialisation, Onboarding, and Start-Up Experience
We’ve taken steps to further enrich the onboarding experience for new players in Lords of the Fallen, building on feedback from our veteran Lampbearers. We want every new player to feel empowered on their journey, and we understand that some early tutorials may have presented a steep learning curve. Here’s what’s new:
A More Immersive Umbral Realm for Explorers
Umbral, the parallel realm intertwined with the living world of Axiom, is accessible at any point in the
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