The development team behind Lords of the Fallen has published yet another patch today, the third since Friday's launch. Patch 1.1.195 fixes yet more instances of game crashes and also improves balance, including a nerf to the previously too accurate snipers of Pilgrim Perch.
In his review of Lords of the Fallen, Francesco De Meo pointed to poor balance as one of the main drawbacks of the game.
The balancing approach of Lords of the Fallen is baffling. At first, I thought the game was balanced around co-op, which would make sense, given how easy it is to summon allies by interacting with the Vestige checkpoints. So, I tried summoning some allies, and the situation changed little. We were still swarmed by enemies, with the complication of having to revive my allies often, and not due to their lack of skill. Add in the fact that while in co-op, you could get invaded by another player, and you have yet another recipe for frustration. I understand wanting to make a game challenging, but going for the unfair route really doesn't work, in my opinion. Lords of the Fallen made me feel like I was playing Dark Souls 2 again, one of the soulslike I despise the most.
Hopefully, after enough patches, Hexworks can eventually deliver a more satisfying Soulslike experience.
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