Australian studio League of Geeks is pausing development on Jumplight Odyssey indefinitely after making over 50 percent of its workforce redundant.
In a statement shared on X, formerly Twitter, the League of Geeks leadership team explained the entire Jumplight Odyssey team have been laid off due to "rapidly rising operation costs, a weakening AUD, poor Early Access sales, and the unprecedented withdrawal of funding opportunities across the industry."
The studio said those factors left it in a position where it could no longer afford to cover development costs.
League of Geeks' other upcoming project, a remake of Solium Infernum, will launch as planned on February 14, 2024. The studio will also continue to support Armello and its community.
The studio has compiled and shared a 'LoG Redundancies' document (Google Sheets) in a bid to help those impacted find new homes. "If you are in a position to hire them, do it," said the team. "You won't regret it. Let our loss be your gain."
In a more comprehensive development update posted on Steam, League of Geeks co-founder Trent Kusters said the studio has been struggling to find the cash needed to fill a huge funding gap.
"To be very clear, this isn’t a case of execs at the top wanting to make an extra bonus, or a call to change 'strategic direction' or any of the other things you've heard big companies say before–this one really came down to our hands being forced," said Kusters.
"This project (along with Solium Infernum) was green-lit and co-funded by ourselves and our pals at Kowloon Nights in early 2021. Since then, costs of wages, software, rent and more have increased dramatically, the AUD (we're based in Melbourne, Australia) has continually fallen against the USD, and we have
Read more on gamedeveloper.com