Much of the joy in writing about Baldur's Gate 3 has been seeing its players' absolutely hairbrained tactics play out. It's a Dungeons & Dragons tradition old as time to mash rules together in unique and interesting ways, like one player sneaking 15,000 gold into a boss's pockets then hitting them with an otherwise terrible magic mace, or another minmaxing a monk into a 240 damage-per-turn monster.
This is all very much intended, and something that Larian Studios' founder and CEO Swen Vincke has been celebrating too. Vincke spoke on the topic during an interview with Dungeons & Dragons earlier this week. «We try to make our systems intuitive … if you look at our video games one after the other, we do more and more and more of that. Everybody knows about the Owlbear now—it's heavy.»
Vincke's referring to the 'Owlbear off the top rope' combo. Players were wildshaping into an Owlbear, casting (or drinking a potion of) Enlarge, and jumping from a high ledge onto an unsuspecting victim. Enlarge brought the Owlbear's weight to 5005kg, which scaled absurdly with height, producing 800-damage blows that could oneshot most of the dragons from D&D 5e's monster manual.
Vincke also shouted-out YouTuber Okoii's great Four Halfling Barbarians video as another example. «We put those systems in there for you to abuse them in that sense—our thing really is: 'bring that level of systemic freedom, and marry that with narrative, and make that work in all cases' … that's really the focus of how we approach [game design].»
I recently had a similar throwing-based buzz of excitement when, about a hundred hours into my playthrough, I realised that my Bear Heart Karlach was strong enough to yeet everyone in my party. I promptly used her to toss
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