Despite Baldur's Gate 3's resounding success with critics and fans alike, the game's creative director, Sven Vincke, revealed in a recent interview that the folks at Larian Studios weren't initially confident that the RPG would be a hit.
In an interview on the official Dungeons & Dragons YouTube channel Vincke spoke about his team's anxieties surrounding potential bugs.
«We were worried it was going to score 6/10, 7/10, there's going to be a bug, something's going to happen, it's going to break down, everyone's going to hate it,» said Vincke. «So that was literally our mentality going in, knowing that the content was good.»
Though it's easily one of the best RPGs of recent years, Baldur's Gate 3 did have plenty of bugs at launch, including one that made your party companions far more romantically forward than intended, this didn't prevent the game's imaginative storytelling, emphasis on player choice, and stellar voice acting from shining through.
Elaborating on his fears going into launch, Vincke said «It's a very big game, and so we know that stuff can go wrong. Although the game usually has a way of settling back on its feet. So we didn't expect it to go this well, we didn't expect that players were going to react so strongly to it.»
Though none of the game's bugs was egregious enough to dampen Baldur's Gate 3's success, Larian Studios has been rolling out a steady stream of patches and hotfixes since release in order to get the game running more smoothly.
Speaking on how the team had been able to roll out updates so quickly, Vincke had much to say. «We set up our studio so it can work 24 hours. We have our studio in Malaysia, our studio in Europe and then we have our Canadian studio, so we can basically pass on work…
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