The $499.99 Quest 3 is Meta’s best VR headset yet, with more than enough technical and ergonomic upgrades to make it worth considering for those who want a faster, thinner headset than the Quest 2. The company fixed a lotof issues (detailed in a sidebar below), yet the device’s new iteration suffers the same existential problem: The games still aren’t there.
It’s not that there aren’t games to play; the Quest 3 and Quest 2 share a unified game library, and titles will continue to launch on both headsets for the foreseeable future. But the list of must-play games available is small, relatively easy to plow through, and hasn’t grown much in the past few years. You can only play shooters and sword fighting games so many times. That’s reductive, since there are some worthwhile experiences available, but the point stands: Meta’s feed of new, interesting games is slow compared to the release rhythm set by traditional game consoles.
Having clocked serious time with the best that Meta’s Quest Store has to offer, the week that I spent with the Quest 3 didn’t convince me that it’s a day one (or perhaps even a year one) purchase for most people who own a Quest 2. And for those who don’t yet own a Quest headset, you can’t beat the Quest 2’s $299.99 price point.
The lack of content isn’t exclusive to Meta. Sony’s PSVR 2, Valve’s Index, and most other VR platforms put a lot of weight on one or two games at launch, then struggle to regularly follow them up with titles that make people feel like their big purchases are justified. This is where one of the big improvements made to the Quest 3, its colorized passthrough mode, could be an advantage — or so Meta hopes.
How has Meta improved its VR experience with the Quest 3? A few key
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