Invincible Presents: Atom Eve is one of the first games based on Skybound’s growing Invincible superhero universe. The RPG title focuses on the titular heroine, Atom Eve, as she navigates the early events of the story. Players step into her shoes, making decisions, building (or burning) relationships and of course, taking down the bad guys.
While a release date has not been announced, Invincible Presents: Atom Eve is set to debut this year. I had the opportunity to preview two of the game’s early chapters.
At its core, Atom Eve is an RPG heavily influenced by Telltale’s story-focused games. Players must choose where to go and how to handle conversations and fights. All of these interactions will grant Eve experience.
As players level up, they can unlock traits and perks from a skill tree. Some abilities unlock new dialog options while others grant Eve new combat options. I didn’t get to see most of these powers during my preview. However, there are many benefits to spending points in one of the trees rather than spreading these points out.
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The combat system reminded me of Slay the Spire. Enemies telegraph their next move and it’s your job to spend energy points to counter them and deal damage. At the end of each turn, you regain a set number of energy points. Unspent energy points will carry over into the next turn, allowing for more powerful combos.
Focusing on depth is incredibly valuable when it comes to taking down enemies. Perks that grant more energy per turn are locked away behind several skills.
While Atom Eve
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