PlayStation fans have been frustrated by Sony’s seeming overemphasis on live service game development behind-the-scenes, but that makes Stellar Blade a real breath of fresh air. A staunchly single player PS5 character action title, it marks Korean developer Shift Up’s first foray into the world of consoles – and it’s generating an enormous amount of enthusiasm due to its dazzling visuals and throwback vibes. We caught up with Game Director Hyung-Tae Kim and Technical Director Dong-Gi Lee to learn a little more about the upcoming outing, due out on 26th April.
«We wanted the most attractive looking body for the user»
«If that's what the users want»
English, Korean, and Japanese will be lip-synced
Project Eve was first announced for PS4 almost five years ago. Can you talk a little bit about how the project has changed and evolved since then?
Hyung-Tae Kim: In the beginning the platform wasn’t completely decided, but we had the idea that we wanted to create a single player action-adventure game. Once we’d completed our playable prototype, Sony came into the picture.
Since then, we wanted users to have a next-generation gaming experience, so we shifted development to the PS5. We changed the title from Project EVE to Stellar Blade, and with Sony’s help, we’ve now completed the game.
Can you explain what makes Stellar Blade’s combat system unique compared to other character action games on PS5?
Kim: Battles occur with an attractive female protagonist who uses a blade. We put practically everything you can do with a blade into the game. You get to use different combos and skills, but that doesn’t mean you can just thoughtlessly use them. Instead, you need to learn the patterns of the monsters and think about how you want to attack. It’s a bit of a back-and-forth between you and the enemies.
In addition to the melee combat, there’s a third-person shooter mode where you get to experience ranged combat, and also you get to use items. So, it’s blade-centric,Read more on pushsquare.com