Indiana Jones and the Great Circle was the star of the show at the recent Xbox Developer_Direct, with MachineGames debuting its highly anticipated action-adventure title with a host of new details and gameplay footage. Of course, in the lead-up to the game’s showing, whether it would be a third-person experience or a first-person one like MachineGames has been known to make was a question that was being asked by many. That question has been answered.
Indiana Jones and the Great Circle is going to be primarily a first-person game, though during cutscenes and some gameplay moments (like some instances of environmental traversal), the game will pull its camera back and enter a third-person view. During the Developer_Direct, members of the game’s development team explained the choice to go with a first-person view for the game, and what it will bring to the experience.
“We have the opportunity to tell a new Indiana Jones story for a modern gaming audience,” said senior narrative designer Edward Curtis-Sivess. “Our game is all about putting you in Indy’s shoes, letting you see and feel what he sees and feels. For us at MachineGames, we do that best through first-person. It’s the ideal perspective to bring you into the rich, exciting, and interactive world we’ve built. We believe that being up close and personal to the adventure is key, making each action feel like your own.”
Cinematic producer Mitra Ashkan Far added, “Whether it’s cracking your whip, solving puzzles in ancient temples, or seeing your knuckles go bloody in a fistfight, all of these moments are much more intense in first-person. But we still want you to have those moments seeing his iconic silhouette with a hat and the whip, and so, for things like cutscenes and environmental traversal, we pull the camera back for a third-person view.”
Over on the official Bethesda blog, design director Jens Andersson said, “Our game is about putting you in the shoes of an iconic hero. Since we are doing this mostly in
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