Things are going great for my ragged little Stone Age tribe. The population is growing, we've got lots of food from hunting, and I'm slowly but surely expanding our camp into new regions to find more resources.
Best of all I'm taking care of my villagers' spiritual needs, and watching them dance around their shaman's hut to lessen their fears and replenish their souls in this dark and uncertain world is a genuinely uplifting moment to witness.
Then one night the big campfire at the center of the village abruptly goes out. Looks like I built too much, too quickly, depleting my wood reserves, and now there's nothing left to burn. No big deal, I can just wait a few seconds for someone to cut down another tree. Right?
Nope. I stare at the screen knowing what's about to happen, because it's already happened to my last four tribes. From the darkened woods, inky black tentacles lash out and yoink my primitive little darlings, one by one, off the screen and into oblivion. Within a few seconds every last one of them—and there were 25 of them—are gone. Game over.
The goal is pretty clearly stated in the title of survival settlement builder The Tribe Must Survive, but so far my tribe can't survive, at least for very long. My current record is just 17 days before I goof something up, my campfire goes out, and everyone is dragged off into the woods but whatever the hell those things are lurking in the darkness.
It's brutal but I kinda like it. I've never seen a Lovecraftian take on the Stone Age, and I've never played a settlement-builder where the end can come so swiftly and surely. In Frostpunk, the generator at the center of your city can fail, but it's not like everyone immediately turns into ice cubes. You can run out of firewood in games like Farthest Frontier or Manor Lords, but the cold won't instakill the entire population before you can direct someone to chop down another tree.
But in The Tribe Must Survive, the utter destruction of your people can come in the blink
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