Just a few minutes ago, Nixxes (which was acquired by Sony to work on its PlayStation to PC ports) confirmed the addition of AMD FSR 3.1 to several games, including Marvel's Spider-Man Remastered, Marvel's Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, Horizon Forbidden West Complete Edition, and Ghost of Tsushima: Director's Cut.
Here's the message posted by Nixxes about the new feature:
We have been working closely with AMD to incorporate FSR 3.1. This performance-enhancing technology can be used with recent graphics cards from AMD, Intel and NVIDIA.
AMD FSR 3.1 includes frame generation and offers improved FSR upscaling quality. It also allows you to use AMD FSR frame generation in combination with any upscaling technology available in the game for your graphics card.
AMD FSR 3.1 also includes a Native AA option that applies high quality anti-aliasing without upscaling, for improved image quality. To enable this option, set Upscaling Method to Off and select AMD FSR 3 Native AA from the anti-aliasing options. This setting can be used in combination with or without frame generation.
Each game may also have received other unique minor changes/additions beyond AMD FSR 3.1. For example, Marvel's Spider-Man Remastered, Marvel's Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart (all games originally made by Insomniac) also updated Intel XeSS to version 1.3 with XeSS Native AA option and introduced the ability to start the game with a controller from the launcher. The two Marvel's Spider-Man also got general stability improvements. For Ratchet & Clank, Nixxes fixed an issue where shooting surfaces would not show bullet hole decals.
For Sucker Punch's Ghost of Tsushima: Director's Cut, Nixxes fixed an issue with the HDR Max Luminance slider that caused it to cap at 1000 nits and improved the Legends co-op multiplayer matchmaking. Out of all the games
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