One of the most iconic weapons in is Phalar Aluve: an enchanted longsword capable of singing magical melodies. Players can claim the longsword, once the property of a drow warrior who served the goddess of song Eilistraee, by searching the Underdark in Act One. Although it’s easy to find, claiming Phalar Aluve can be difficult.
Phalar Aluve is essentially a unique version of the standard Longsword +1, dealing 1d8 (or 1d10 two-handed) damage, with extra damage based on your character’s Strength or Dexterity modifier. However, its unique Melody ability makes it one of the best Finesse weapons in . Players can instruct the sword to Sing to buff allies or Shriek to debuff enemies: a potent ability in close combat.
Phalar Aluve can be found in the Underdark in Act One, thrust into a stone at coordinates X: 118, Y: -191. Interacting with the sword will start a short encounter where the player character has several options to pull the sword from the stone:
Clerics of Eilistraee can free the sword without ability checks, so if you’re playing a Cleric multiclass build, this may be a viable option. The ritual to free the sword requires blood to be spilled on the blade: a useful option for characters who aren’t Proficient in the skills listed above.
When using Phalar Aluve, it's worth considering what the Melody ability's two variations do.
Sing adds a 1d4 bonus to attack rolls and saving throws for allies within 6m/20ft, while Shriek inflicts a 1d4 penalty on saving throws for enemies within 6m/20ft. Enemies debuffed by Shriek also take an additional 1d4 Thunder damage when hit. The limited range of the buff and debuff means Phalar Aluve is a better choice for characters with a focus on frontline combat.
As a melee weapon, Phalar Aluve also has better synergy with certain classes. It’s a viable option for most martial close-combat classes such as Fighters and Barbarians, but the sword also provides +1 to any Performance checks, a Charisma-based skill. As such, Phalar Aluve
Read more on screenrant.com