To celebrate 14 years of the franchise, Borderlands Collection: Pandora's Box is coming September 1, getting you all six games in one package.
By Jordan Ramée on
The Borderlands franchise holds a peculiar place within the history of the gaming industry, kickstarting a genre that has gone on to become a different kind of beast. After all, though the concept of combining both RPG and first-person shooter mechanics was first seen in 2007's Hellgate: London, the loot-shooter genre owes its popularity to 2009's Borderlands. And yet, today, many of the most popular loot-shooters are also live-service games (like Destiny 2 and Warframe). Borderlands is not, having never adopted that format. It instead has multiple sequels--some of which diverge from the original game and don't feature any looting or shooting.
Like these other live-service game franchises, however, character-driven storytelling has been one of the main unifying pillars of Borderlands, which has been supported by a writer's room. «Gearbox is casually unique in the sense that we maintain a writer's room,» Gearbox Entertainment associate director of narrative properties April Johnson told me. «So we don't just plunk you to work on a project and say, 'Okay, enjoy the two of you doing this--we have multiple things that we are working on, so we won't Voltron up as a full unit until later.'»
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
Now Playing: History of Borderlands
Having a constant writer's room is a strategy you usually see in story-driven live-service games where maintaining a narrative vision over
Read more on gamespot.com