Ford the river or pay for a ferry, shoot enough buffalo to trigger an extinction event, name a character after a pet dog then look on in horror as they die of dysentery — all familiar experiences to those who grew up playing . This classic educational computer game, a mainstay on school computers ever since the 1970s, had a huge, if at the time subtle, impact on the development of the nascent video game industry. At the same time, itself has evolved greatly, absorbing features from other video games and taking full advantage of breakthroughs in PC processing power, graphics, user interfaces, and even branching narrative storytelling.
True to its title, the «edutainment» video game series tries to simulate real-life 1830s history — specifically, the mass immigration of American settlers to Oregon and other territories in the Pacific Northwest. Players of the original or its HD remake take control of a settler family with a covered wagon and freshly purchased set of oxen, traveling all the way from Missouri to Oregon's verdant Willamette Valley. To teach players about the real-life hardships of cross-country travel in the 1830s, players of are challenged with mini-games such as rationing supplies, bartering with traders, hunting game, and random natural hardships such as dysentery and snake-bites.
The designer and programmers of the original — Don Rawitsch, Bill Heinemann, Paul Dillenberger — technically didn't earn a single cent from their highly influential creation. In various interviews, this trio of developers seems mostly content about its lack of royalties from the educational game and franchise. The reason for their relative acquiescence is that they designed, promoted, and shared their ground-breaking game long
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