Arkane's co-op vampire shooter Redfall is just a week away now, and as the clock ticks down to release, Microsoft has shared a bunch of new info, including a new trailer, details on its accessibility options, and its PC system requirements — the latter being particularly intriguing in light of the recently announced 30fps limit on consoles.
Starting with Redfall's accessibility options, these have now been shared as part of a full «settings» breakdown over on Arkane's blog. Accessbility options, specifically, include the likes of text-to-speech and speech-to-text support, screen narration, subtitles and closed captioning, font scaling, a colour blindness filter, notification duration settings, and an optional «accessibility reticule» for anyone that would benefit from a permanent fixation point on-screen.
Arkane has also provided an extensive list of more general settings, highlighting things like toggleable head bob and camera shake, optional object highlights, and four difficulty settings — three of which are available when first starting the game. It's well worth checking out the full article for the considerably more expanded breakdown.
As for Redfall's newly released launch day trailer, that's just above this paragraph, which only leaves those PC requirements to discuss. Here, Microsoft has provided details on the hardware needed to meet what it's calling Minimum, Recommended, and Ultra specs:
As you can see, requirements range from an i5-8400 and GTX 1070 at the low-end to an i7-9700K and RTX 3080 at top, but there's a bit of a glaring omission. Microsoft has provided no details as to what these three tiers are targeting in terms of resolution, frame rate, and so on, making it hard to judge what sort of performance
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