The latest update for Helldivers 2 is here, and it ought to shake up the game in a fairly significant way. The big news is that the level cap is increasing from 50 all the way to 150. Meanwhile, Arrowhead Studios have also added a couple of new planetary hazards (blizzards and sandstorms), rebalanced a long list of weapons, tweaked the specifics of how certain missions work, and more.
Check out all the additions and balance changes included in Helldivers ver. 01.000.200, below…
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Gameplay
Planetary Hazard additions
Increased level cap
- Level cap has been increased from 50 to 150
Balancing
Missions
Retrieve Essential Personnel
- Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
- There are fewer civilians required to complete the mission on higher difficulties.
Destroy Command Bunkers
- Now has more objective locations, the mission was too easy before compared to other missions.
- It can now appear in operations from difficulty 5.
Operation Modifiers
- Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
Primary, Secondary, & Support Weapons
- Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
- Arc Thrower: reduced distance from 50m to 35m.
- Arc Thrower: increased stagger force.
- Guard Dog: now restores full ammo from supply boxes.
- Anti-Materiel Rifle: damage increased by 30%.
- Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
- Fire damage per tick increased by 50% (from all sources).
- Liberator Penetrator: now has a full auto mode.
- Dominator: increased damage from 200 to 300.
- Dominator: increased stagger.
- Diligence Counter Sniper: increased armor penetration from light to medium.
- Slugger: reduced stagger.
- Slugger: reduced damage from 280 to 250.
- Slugger:
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