The latest Helldivers 2 PC patch makes life a bit easier for players fighting the Terminids, aka monstrous hellbugs, on difficulty level 7 or higher, with tweaks to spawn rates for Chargers and Bile Titans, while increasing the spawn rates of certain other, less heavily armoured Terminids to fill the gap. The developers have also lowered the health of the Charger’s head, allowing for instant takedowns with a Recoilless Rifle or EAT-17, without (in theory) entirely doing away with the community’s treasured "leg meta", which sees players blasting the juggernaut’s limbs to sabotage it.
Out today, with patch notes on Steam, the update also fixes various unspecified mid-game crash problems and UI problems such as missing HUD elements and mismatched UI/voice-over text. Arrowhead have also removed the "Electronic Countermeasures" operations modifier, which gave you a chance of executing a random Stratagem whenever you called one in.
“We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented,” the developers note. They actually removed the modifier in the previous patch, while rebalancing Helldivers 2's weapons, but neglected to mention this – it’ll be reworked and reintroduced to the game down the line.
Here’s how the new Helldivers 2 tweaks Terminid spawning at higher difficulties in depth:
The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.
To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans.
Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in
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