Helldivers 2 developer Arrowhead has released a new patch that makes the game’s toughest enemies easier to deal with.
Patch 1.000.102 deals with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also fixes some user interface elements and crash issues.
The new patch follows the release of Helldivers 2’s first balance patch, which sparked something of a backlash within the community for making it harder to kill heavily armored enemies such as the Bile Titan and, particularly, the Charger.
Last week’s patch nerfed the Breaker, Railgun, and Shield Generator Backpack, three items considered essential to higher difficulty play and Helldivers 2’s best loadouts. On higher difficulties, Helldivers 2 throws an often overwhelming number of powerful enemies at you, many of which require hard-hitting weapons and stratagems to deal with. The Railgun in particular was a popular option for taking them on.
Since the release of the patch, players have complained about struggling to deal with these heavy enemies and their apparent increased spawn rate on harder difficulties, behind which Helldivers 2’s most valuable resources are locked.
Social media and the Helldivers subreddit and Discord have seen a number of screenshots and videos showing a quite ridiculous number of Titans and Chargers on-screen at once, with players expressing their disbelief.
What are we supposed to do with 5 bile titans and 7 charges spawning all at once on a tiny eradicate missions? | #Helldivers2