Helldivers 2 developer Arrowhead has announced plans to roll back changes made to patrols and spawn rates following a recent patch after admitting the PlayStation Network controversy was the focus of its attention in recent weeks.
Arrowhead butted heads with Sony over the Helldivers 2 IP owner and publisher’s decision to force PC players to link their accounts to PlayStation Network in order to continue playing. Sony eventually backed down, although not before a Steam review bombing campaign that looks set to become the inspiration for a new in-game cape.
Clearly, events of the past few weeks have taken their toll on Arrowhead staff, who have had to contend with a player revolt while also trying to work with Sony on a change of policy. Community manager Twinbeard had said the PSN controversy was a huge tax on resources: "... when sth like the PSN-gate (TM) happens, a lot of things come to a halt. Many of us at AH more or less 'lost' a week due to this, and only now are slowly getting back to what we were doing before all of this (and that's even with it not being entirely resolved as well)."
Now, in a new statement issued to the Helldivers Discord, Twinbeard announced the studio’s intention to address patrols and spawn rate following what has been a “hectic” past couple of weeks.
“As many of you have noticed, something has been off with patrols and spawn rate for some time now,” Twinbeard said.
“This primarily leads to more enemies rearing their ugly heads than they're supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing. We've been aware, but frankly, the past couple of weeks have been so hectic that we haven't been able to give this the TLC that it required. We now have, and we've concluded that it's not working as intended and we're changing it.
"There might be some minor tweaks, but overall we're reverting back to how patrols and
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