There’s a view amongst some psychologists that boredom is a vital part of a person’s mental wellbeing. Take psychologists James Danckert and John D Eastwood, who in an article in the Guardian propose that “boredom can steer us towards realising our potential and living full, meaningful lives.” Indeed, the suggestion is that, in our tech-soaked culture, we don’t spend enough time being bored. Danckert and Eastwood believe that “boredom has been the push for much creativity, innovation, and growth” in human society. For anyone looking to improve themselves via the benefits of boredom then, I have the ideal solution: play through Harold Halibut. As good as it looks, it is sadly one of the dullest video games I’ve ever experienced.
Harold Halibut is a visual triumph, that much is certain. Each character and environment has been painstakingly built through traditional model making and sculpting techniques. As such, the stop-motion style of the graphics and animation have a very tactile analogue quality. When playing the game, you’ll even see a sculptor’s thumb-print embedded in a metal bulkhead, or spot a finger-nail mark upon the cheek of an inhabitant of the underwater space-ship FEDORA. Visually, Harold Halibut gleams with all the eclectic charm of Wallace and Gromit or Chicken Run. Developers Slow Bros certainly lean into this influence, with a selection of eccentric characters who stand out with their bizarre behaviour.
So far, so good, but once you start to play the game instead of watching it like a cartoon, it stutters as an experience. Ostensibly a narrative adventure, Harold Halibut would be best described as a fetch-quest-athon. You play as handyman Harold, tasked with doing all the jobs that no one else wants to do.
Every task you undertake, no matter how initially interesting, results in walking back and forth repeatedly through the unending corridors of the FEDORA. Entire quests often amount to little more than enabling two characters to have a long-distance
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