Supergiant Games' studio director, Amir Rao, has confirmed that the team haven't made a true ending for Hades 2 yet, and doesn't know how many runs it's going to take to reach it.
When the original Hades first launched in Early Access, it's fair to say that it was a very stripped-down experience compared to what the game eventually went on to be. Considering how successful that launch model was for Supergiant Games, it didn't come as much of a surprise to see the studio follow the same formula for Hades 2, which just launched on Steam earlier this week.
What has been surprising, though, is that Hades 2's Early Access release is absolutely stuffed with content and is already equal in length to the first game. Even though we know the sequel isn't going to fully launch until some point in 2025, there's still a heck of a lot to get through if you're playing it in its current state.
As big as Hades 2 is right now, there is still a very clear cut-off point when you reach a certain section of the game, one that will be expanded when the game gets its first major update later this year. That means that there's also no true ending to Hades 2 right now, something that Supergiant doesn't seem to have many concrete details on with the game currently in Early Access.
Game Informer recently had the chance to speak to Hades 2's creative director, Greg Kasavin, and Supergiant's studio director, Amir Rao, as part of its cover story on the game which, as reported by GamesRadar+, included asking the pair 78 rapid-fire questions about the game. One of those questions was about the game's true ending, and how many runs it would take to reach it.
In response, Rao revealed that the team hasn't made the true ending for Hades 2 yet because it's still working on "many parts" of the sequel, suggesting that it hasn't moved too far beyond what we see in the Early Access release. Fret not, though, as Rao also says that he's sure there'll be an answer to it soon, seemingly confirming
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