At Summer Game Fest, we checked out the tactical first-person shooter game Delta Force: Hawk Ops. The game will feature a premium 'Black Hawk Down' campaign mode and two free-to-play multiplayer modes: the large-scale PvP Havoc Warfare and the extraction shooter Hazard Operations. Following our hands-on preview, we interviewed lead developer Leo Yao, who revealed that the game is entering early access in October with a projected release window in early 2025. It will be available on PC (where there's an Alpha test scheduled next month), consoles, and mobile devices.
Why did your team decide on Delta Force as the franchise that you wanted to create a new title for?
Delta Force is very popular in China's net cafes. In college, we usually played Delta Force with our friends. When we knew there was a chance that we could acquire the IP, we just rushed to get it. We think this is a very good IP.
Can you describe the tactical gameplay that players will experience in Delta Force: Hawk Ops in a bit more detail?
Yeah. Firstly, we have different Operators who have different skills. The battles are not very arcade-like like some other fast-paced FPS games. Especially in the mode you have played today, the pace is not that fast. You have to observe first, then use some of your team's skills and cooperate with your teammates. In some of the very fast-paced traditional games, like Call of Duty, you just rush and shoot, right?
What modes of communication are there in Delta Force: Hawk Ops, whether it's voice chat, text chat, pinging on a map, or anything else?
Sure. We have a good quality-of-life design. We have voice and text chat, and we encourage people to communicate and cooperate at all times. Also, when your teammates get down, you can revive them or move them to a more secure position.
Also, as part of the gameplay of the extraction shooter mode, chests can be acquired. If one of the
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