Grand Theft Auto owner Take-Two has announced it's laying off around five per cent of its more than 11,500-employee-strong workforce in an effort to save $165 million annually. Around 600 full-time workers will be affected by the layoffs, and some unannounced games within the publisher are to be cancelled as a result. Take-Two declined to say what the projects are.
A Reuters report on the matter reveals scrapping the titles in development will cost Take-Two around $140 million in charges, and then severance for employees and charges related to them will amount to $35 million. Some office space will also be reduced as part of the decision. Annually, the company expects to make back $165 million as a result of the downscaling, which is expected to be largely completed by the end of this year.
As well as having GTA 6 slated for the next year, Take-Two just bought Borderlands maker Gearbox, and also publishes titles from a number of other high-profile developers. Over the weekend, the GTA+ subscription service confirmed a price rise for all users.
Liam grew up with a PlayStation controller in his hands and a love for Metal Gear Solid. Nowadays, he can be found playing the latest and greatest PS5 games as well as supporting Derby County. That last detail is his downfall.
Wow. Just wow. The publisher with the most lucrative IP of the last 23 years needs to save money.
Crazy. All the revenue they make and still making cuts
It looks like the price rise on GTA+ subscription service means that the subscribers will now be paying for the money lost in game development cancellations and the employee layoff severance packages.
Bye bye a lot of projects.
… lays off only 5% of its workforce not 10% like the others (to spin this in a positive direction). It could also mean that development on gta6 is mostly done and these 5% are not needed anymore.
Anyway one can only hope that all these people who lost their job land on their feet and maybe start something new and fresh.
That’s the
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