Something that's rarely touched on when talking about Sony's first-party games is their sound design, which is almost universally fantastic. PlayStation Studios really has an ear for good audio, and it's all down to people like Joanna Fang, a foley artist working across the platform's big-budget exclusives.
In the above video from Wired, we're introduced to her and her incredible foley studio, where she creates sound effects from the mundane to the fantastical using everyday objects. Packed wall-to-wall with items and materials of all shapes and sizes, these are the tools with which she's able to craft all the sound effects we don't even think about during play. Using God of War Ragnarok as the leading example, the video is basically a 10-minute breakdown of her role; we get to see how she recreates sounds of all kinds, from leather moving as a character walks to a skull being crushed beneath Thor's hammer.
It's a super interesting look at a part of games production we seldom see. While this method of making sound effects is fairly well-known in films and TV, it's cool to see it being put to such great use at PlayStation Studios.
What do you make of the video? Do you have any favourite, memorable sound effects from games? Discuss in the comments section below.
Having grown up alongside PlayStation, Stephen has developed an eclectic taste in video games and a wide knowledge of the medium, from small indie gems to the biggest AAA blockbusters. Ever hopeful that the Burnout series makes a miraculous return.
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