Like in the original, keeping your citizens and buildings warm in is the top priority for success. Not only will warm citizens stay happier and refrain from overthrowing you, but they'll also be more productive and have a higher level of Hope. Keeping my city warm in the original is the most annoying mechanic to keep track of, but as long as you understand how it works, you'll be okay.
Unlike the original game, you build your city in designated districts, and each district has its own heating needs. It's one of their upkeep costs and some of the improvements and buildings you can construct require a certain level of heat in the area. If you don't maintain this heat level, people have a higher chance of getting sick, no matter the district type. Sick citizens can't work, so make sure to keep them warm and happy to survive the frozen wasteland.
has iterated on the original plan for heating quite a bit since the first game.retains the brazier-style Heating Hubs from but also introduces a mechanic that will influence the location of your districts.Nivarias explains how Heat works in a video on YouTube. In this game, there are bonuses that can give you extra heat if so many of the requirements are met. The three requirements are as follows:
Note that some districts will lose quality when placed next to one another. Housing districts don't like being placed next to industrial districts and will gain squalor over time. Pay attention to these types of things when you're planning your city.
Physical location plays a big part in how well-heated your district will be. Putting your districts in well-protected areas that are hidden from the wind and weather will make them easier to heat. Conversely, districts on top of hills or in exposed areas, indicated by a red border before you place them down, will be more challenging to keep warm and will likely be lower quality.
The most important difference between Heat in and Heat in is that Heat no longer needs micromanaging in the
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