In , players manage a post-apocalyptic city while trying to satisfy both Communities and Factions. If you fail, the unrest can cause you to lose the game. Your time in can be brutal if you do not know what you are doing. The game is a constant struggle, but you can make your city prosper with the proper knowledge.
The people of your city will want a say in how the government is run or which projects are constructed. Choosing to adhere to what they have to say will alter whether they choose to support your ideals. This can be as important as getting more fuel and heat in . Factions and Communities' support will help you get something passed in the city, while opposing populations will do the opposite.
A Limited Experience
You begin in the city of New London, which has a population of two sets of communities and one varying faction. This depends on your decision during the prologue, resulting in the population that forms. Communities are groups of like-minded people that have one single Cornerstone or belief. Factions are more like political parties that share three Cornerstones. As you progress, making different decisions will cause Factions to form. The two Communities are:
Frostpunk 2 innovatively iterates on the original as a difficult, multifaceted city builder that combines management with meaningful societal choices.
During the prologue, your decision of Order or Faith will choose your starting Faction. The former will cause the Stalwarts to form, while the latter will cause the Faithkeepers to form. Each group has an opposing Faction with opposite Cornerstones. There are a total of Four that can be encountered in the Campaign.
Faction
Cornerstones
Stalwarts
Pilgrims
Faithkeepers
Evolvers
Utopia Builder is a sandbox mode in. Your city starts with three Communities but no Factions. Two of the Cornerstones you select will be opposing, while the third is completely random. Thanks to information from TheGamer, all the Communities in Utopia Builder can be found
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